The Daily Planet | |
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Details |
“ | New missions every day at 5PM PDT! (8pm EST, 7pm CST, 6pm MST) | „ |
The Daily Planet is a planet found hovering between Omicron Persei 8 and The Moon above NNY in the game Futurama: Worlds of Tomorrow. It has 3 static Missions and rotating missions that change based on the day of the week.
Schedule[ | ]
Day | Mission Type | Rewards |
---|---|---|
Sunday | Scientist | |
Monday | Captain | |
Tuesday | Influencer | |
Wednesday | Defender | |
Thursday | Delivery Boy | |
Friday | Villain | |
Career Chips | ||
Saturday | Nixonbucks |
Chip Rewards (Friday Only)[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Chips | Avg CP / Fuel |
---|---|---|---|---|---|---|
Stellar Review | 10 | 1 | 20 | 9 | 5–11 | 375 |
2 | 8 | 4–8 | 150 | |||
Skills Assessment | 30 | 1 | 20 | 13–17 | 727.5 | |
2 | 45 | 24 | 18–21 | 788.1 | ||
Standout Candidate | 60 | 1 | 30 | 46–86 | 2,134 | |
2 | 80 | 36 | 66–126 | 3,104 |
The Chips column shows how many chips are possible per mission, including cargo boxes and regular completion payouts. The Avg CP / Fuel column shows, on average, how much CP is gained per fuel node.
Nixonbucks Rewards (Saturday Only)[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Nixon | Avg Nixon / Fuel |
---|---|---|---|---|---|---|
Holler for a Dollar | 10 | 1 | 20 | 9 | 2,300–4,550 | 375 |
2 | 8 | 1,550–3,050 | 350 | |||
Spoiled Rotten | 30 | 1 | 20 | 15,250–30,250 | 1,000 | |
2 | 45 | 24 | 22,750–45,250 | 1,400 | ||
Richie Rich | 60 | 1 | 30 | 40,500–70,500 | 1,950 | |
2 | 80 | 36 | 60,500–105,500 | 2,300 |
The Nixon column shows how many nixonbucks are possible per mission, including cargo boxes and regular completion payouts. The Avg Nixon / Fuel column shows, on average, how many nixonbucks are gained per fuel node.
Career Badge Rewards (Every Day)[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Earning Your Stars | 10 | 1 | 20 | 9 | 3-12 | 0.6 2-Star |
2 | 8 | 2-8 | 0.5 2-Star | |||
Promotion Track | 30 | 1 | 20 | 2-8 + 0-2 | 0.5 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Chain of Command | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + 2-4 | ? 4-Star |
The Badges column shows how many badges are possible per mission. The Avg Badge / Fuel column shows, on average, how many badges are gained per fuel node (If more than one type of badge is possible, the computation assumes all badges are traded in for the highest level badge).
Specialty Badge Rewards (Rotating)[ | ]
I don't see the result listed below for specialty badges and "Avg Badge / Fuel". For 1 week, June 27-July 3 2021, using the "45+" route for each class, 6 trips per day, converting all "2-star" badges to 3 (10 x 2-star = 1 x 3-star) in a run where 3 cargo boxes are obtained.
50% of the time, a Uncommon green cargo box contained 2 x 2-Star badges, around 28% of the time 4 x 2-Star badges, and then around 11% of the time 1 x 3-star, and 11% of the time 2 x 3-star.
For 45+ level runs, this works out to, for each uncommon green cargo box, a running average for chance to get a type of badge and count, converted to 3-star badge value, sum all of these to get mean average 3-star badge count per Uncommon green cargo box:
50% of the time, get 2 x 2-star, 28% of the time get 4 x 2-star, 11% of the time get 1 x 3-star, 11% of the time, get 2 x 3-star =
((0.50 * 2)/10) + ((0.28 * 4)/10) + (0.11 * 1) + (0.11 * 2) = 0.542 3-star badges per Uncommon green cargo box, on average.
If you get 3 uncommon green cargo boxes per 45+ run, then 3 x 0.542 = around 1.6 x 3-star badges in each 45+ run.
If we consider 24 fuel is required for each 45+ run, then 1.6 x 3-star divided by 24 fuel gets us:
1.6(3-star badges)/24(fuel) = .0666666666 Average badges per fuel.
Anyone care to explain the values below in the "Avg Badge / Fuel" for the 45+ runs?
How many people get 0.6 of 3-star per fuel spent on the 45+?
0.6 * 24 = 14.4 of the 3-star badges per run?
I am not experiencing that with the 45+ runs.
I'm updating these for just Scientists, running data to estimate probabilities for each kind of cargo ( green=Uncommon, Blue=Rare, Purple=Epic)
Sunday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | cargo:count&type | Badges/box: count & type:oror per box | Per Cargo, 3-star:,computed: Weighted-Probability | AvgBadge/Fuel |
---|---|---|---|---|---|---|---|---|
Fact-Based Results | 30 | 1 | 20 | 2 (Uncommon) | 1()=(2or 4or 1or 2) | (0.5*2/10)+(0.28*4/10)+0.11*+0.11*=0.542 | (0.542*2)/20=0.0542 | |
2 | 45 | 24 | 3 (Uncommon) | 1()=(2or 4or 1or 2) | (0.5*2/10)+(0.28*4/10)+0.11*+0.11*=0.542 | (0.542*3)/24=0.06775 | ||
Smart Cookie | 60 | 1 | 30 | 2 (Rare) | 1()=(3or 5or 1or 3 or 1) | TBD | TBD | |
2 | 80 | 36 | 2 (Epic) | 1()=(4or 6or 1or 3or 1or 2) | TBD | TBD |
Monday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Captain's Orders | 30 | 1 | 20 | 2-8 + 0-2 | 0.6 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Leadership Quality | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + ?-? | ? 4-Star |
Tuesday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Marketing Master | 30 | 1 | 20 | 2-8 + 0-2 | 0.6 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Word of Mouth | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + ?-? | ? 4-Star |
Wednesday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Upgrade It | 30 | 1 | 20 | 2-8 + 0-2 | 0.6 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Reinforced Steel | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + ?-? | ? 4-Star |
Thursday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Deliver With Care | 30 | 1 | 20 | 2-8 + 0-2 | 0.6 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Speed Run | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + ?-? | ? 4-Star |
Friday[ | ]
Mission | Lvl | Path | Path Lock | Fuel | Badges | Avg Badge / Fuel |
---|---|---|---|---|---|---|
Looking Evil In the Eye | 30 | 1 | 20 | 2-8 + 0-2 | 0.6 3-Star | |
2 | 45 | 24 | 3-12 + 0-6 | 0.7 3-Star | ||
Chillin' Like a Villain | 60 | 1 | 30 | 6-10 + 0-2 + 0-1 | ? 4-Star | |
2 | 80 | 36 | ?-? + ?-? | ? 4-Star |
The Badges column shows how many badges are possible per mission. The Avg Badge / Fuel column shows, on average, how many badges are gained per fuel node (If more than one type of badge is possible, the computation assumes all badges are traded in for the highest level badge).