Passives

Overview
In addition to Class and Affinities, every Character in the game Futurama: Worlds of Tomorrow has now been assigned a unique set of 5 passive abilites. Each passive gives the player special abilities, such as ability to freeze, burn or blind an enemy, deal additional damage or heal crew members. For a list of all the Character's and their Passive abilities visit Character Passives List.


 * Each character starts with 2 of 5 passive abilities unlocked. Ranking up the character will unlock the remaining passive abilities.
 * Passives can activate in PVP battles and in Missions.
 * Passives, when activated, generally last for one turn, unless specified otherwise.



Character Rank

 * Rank 1 (Level 1–10): 2 abilities
 * Rank 2 (Level 11–30): 3 abilities
 * Rank 3 (Level 31–60): 4 abilities
 * Rank 4 (Level 61–99): 5 abilities



Color Codes
The color of a passive icon gives a clue as to what type of ability it is.
 * Passive Attack.png Orange : Increased damage and attack.
 * Passive Defend.png Blue : Increased defense.
 * Passive Sleep.png Purple : Inflicts a negative effect.
 * Passive Remove Sleep.png Green : Removes negative effects.
 * Passive Dodge.png Yellow : Avoids damage or increases attack.
 * Passive 2 Multiple Attack.png Pink : Class indicator and indicator of attack style (single or multiple enemy).

Class-Based Abilities
Each character starts with 2 of 5 passive abilities unlocked. These 2 abilities are based on the Class of the character. The remaining 3 passives are unique to each character.

Character-Specific Abilities

 * Passive Attack Purple.png Attack Purple : Chance to reduce enemy attack (Rank 3 Exclusive)
 * Passive Bleed.png Bleed : Takes extra damage while attacking
 * Passive Blind.png Blind : Cause basic attack to miss
 * Passive Block.png Block : Can block passives or stop a Boss from summoning minions, but only has a % chance to do so (Devilish Fry exclusive)
 * Passive Burn.png Burn : Takes extra damage while attacking
 * Passive Charm.png Charm : Cause basic attack to hit member of own party, including self, also cannot cast Special
 * Passive Confuse.png Confuse : Basic attack will hit a random member of either party, including self
 * Passive Counter Attack.png Counter Attack : Chance to immediately return an attack
 * Passive Critical Attack.png Critical Attack : Chance to inflict critical attack (Rank 2 Exclusive)
 * Passive Dodge.png Dodge : Chance to dodge an attack
 * Passive Doom.png Doom : Takes extra damage while attacking (Mom exclusive)
 * Passive Double Attack.png Double Attack : Chance to follow an attack with a second attack
 * Passive Electrify.png Electrify : Takes extra damage while attacking
 * Passive Freeze.png Freeze : Stops character from attacking (Rank 4 exclusive)
 * Passive Heal Aura.png Healing Aura : Heals party members
 * Passive Lifesteal.png Health Drain : Returns a percentage of an attack as health
 * Passive Invulnerability.png Invulnerability : Takes no damage
 * Passive Multiple.png Multiple : Changes single target attack to multiple target attack
 * Passive Poison.png Poison : Takes extra damage while attacking
 * Passive Reflect.png Reflect : Incoming attacks deal damage back to attacker
 * Passive Remove All.png Remove All : Removes all passive status effects
 * Passive Shield.png Shield : Blocks some damage
 * Passive Sleep.png Sleep : Stops character from attacking
 * Passive Stun.png Stun : Stops character from attacking
 * Passive Block Summon.png Summon Block : Can block passives or stop a Boss from summoning minions (Bender's Mom exclusive)
 * Passive Taunt.png Taunt : Directs attacks to character that casts it

Combat Status
Both Class-Based Abilities and Character-Specific Abilities can sometimes change the combat status of allies or enemy party members during Combat. The passive attributes determine which combat status is imposed and onto which party. Some passive abilities also remove statuses. Combat statuses show up as icons next to characters during PVP battles and during combat Missions. If a status is set to last for longer than 1 round, a small number on top of the combat status icon shows how many rounds the status will remain active if not removed.