All Gloom, No Doom

"Rain is making a comback."

 is the sixth mission on Decapod 10.

Paths
Decapod Cargo Box Each box can contain:
 * 300-600
 * 1-3

Let There Be Rain
Path 3, Node 3"Wetness is all around you."
 * You've reached your destination. It's time to activate the Gloomsday Device!


 * 1) Review the instruction manual. +6
 * All it says is "Step one: set up the device."
 * Upon further inspection, it seems that you need to connect several wires
 * 1) Well, do it! +6
 * Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
 * 1) Order someone else to do it. (Required: ): +1
 * You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
 * 1) Get jiggy with it. (Required: ): +1
 * You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
 * 1) Just flip the ON switch. +6
 * Well, it's set up, but it won't turn on.
 * Upon further inspection, it seems that you need to connect several wires
 * 1) Well, do it! +6
 * Ouch! You feel the consequences of ignoring electrical safety, but the machine is running!
 * 1) Order someone else to do it. (Required: ): +1
 * You laugh as your crewmember gets numerous shocks. That's what makes you a good leader.
 * 1) Get jiggy with it. (Required: ): +1
 * You purposely connect wrong wires to enjoy a few good jolts, then properly set up the machine.
 * Upon further inspection, it seems that you need to connect several wires
 * 1) Operate the thing properly. (Required: ): +6
 * The device causes a torrential rain that ends the drought. Grab an umbrella-ella-ella.

Temple of the Broken Claw
All paths, Last node"Let's hope more don't need to be broken."
 * You enter the Temple of the Broken Claw, eager to find the artifact. Before you can get inside, a familiar face greets you.
 * I'm sorry, you see, but the temple is closed.


 * 1) Why? +6
 * The temple is important to our future, and as such we can't let anyone inside.
 * 1) Threaten him. +100
 * 2) Persuade him. (Required:  Chance: 50%): +100 (fail:-?)
 * Success: You make your case. Ambassador Mervin furrows his brow and trills hit tendrils.
 * 1) Move! +6
 * The temple is important to our future, and as such we can't let anyone inside.
 * 1) Threaten him. +100
 * 2) Persuade him. (Required:  Chance: 50%): +100 (fail:-?)
 * Success: You make your case. Ambassador Mervin furrows his brow and trills hit tendrils.
 * Failure: Ambassador Mervin scoffs at you and your unpersuasive persuasive abilities.
 * 1) But these are friends today! (Required: ): +6
 * Son, would you put these people ahead of your own kind?
 * 1) Reason with him. +6
 * 2) Crab-splain the situation. +6
 * Acknowledged! However, the artifact is leverage for trade agreements. Now go away.